I’ve created a facebook’s page (yeaaaaa welcome to 2013). What an awsome news :)
You can follow me there or twitter.

HOT4D _alpha v0.3

Hot4D is now available in version 0.3. (still R12+ compatible and only 64bits)

Update include :

  • A new fields and two slider that will help a lot to create the foam.
  • You can now use the restriction tag on HOT.
  • You will have access to the shader that will allow you to create a vertex displacement map on both world and tangent space. (the tangent space will work only with R14)
  • Cinema4D should not crash if you move hot from object to object with vertex map attached. (but the vertex map will not be updated anymore)

you can download HOT4D_alpha.v0.3.zip right now.

For windows user, if it’s the first time you install hot4D you’ll also need those files.

More information here on how to install hot4D.

A quick test with the new version.


hot4D update Alpha v 0.21

I’ve updated HOT4D. It’s should now work with version R12 and more without package restriction. (still 64 bits only)

Updated :

  • – hot4d is now a deformer
  • – “Do Jacobian” added.
  • – you can drag and drop a vertex map in a field to create custom shader.
  • – you can drag a point selection and use it to create particles. (with a matrix object for example)
  • – a threshold slider allow you to add more or less point in the selection tag.

The jacobian information is a real value between -1.5 and 1.5 in most of cases. Negative value refer to overlapping geometries.
The threshold slider only allow to clamp from 0 to 1. This mean you can never have none or all points.

The jacobian value is also related to the chop value.

Download the plug-in update (windows and mac users)

For windows users
You don’t have to install the FFTW libraries if you already did.
if it’s the first time you are trying to install HOT4D, please have a look at this post about FFTW installtion.

A small render

A quick example on how vertex map and point selection work.


Give me coffee, Coca-Cola, Pepsi ….


Testing HOT4D. Really quick and dirty test.

You can see the repetition on the left top corner, but it’s not really a big deal.

More information about the plugin can be found here

HOT4D Alpha

HOT means Houdini Ocean Toolkit. It’s a plugin for Houdini created by Drew Whitehouse based on a Jerry Tessendorf paper. It allow you to create a surface that look like a deep ocean.

I’ve decided to almost “copy/paste” the code to allow cinema4D’s users access this tool.

The plug-in is on alpha stage. It mean all functions are not implemented yet or will be removed.
Only compatible with cinema4D R14 only for now.
Windows 7 and OSX.

Windows users need to unzip the FFTW Libraries to the cinema4D’s directory as below

Download FFTW Librairies

Windows and OSX users have to download the plugin and unzip it on the cinema4D’s plugins directory.
HOT4D Download

The plug-in is free, but if you want to, you can send me some money.

Xplode update 1.3

Due to a change in the SDK, Xplode wasn’t compatible with Cinema4D R14 . So i updated  it a bit.
It’s available for R12/R13/R14 (studio)
new :

  • – added an inside and outside selection tag.
  • – texture tag that got no selection are removed (they are not applied to the pieces)
  • – rewrite the way particles are added to the mesh, it’s faster and based (almost) on polygon density.
  • – xplode produce more chaotique piece but far less buggy ones. (thoses that pop out the mesh)

You can download the new version here (serial remain the same)

Suite à une modification du SDK, Xplode n’était pas compatible avec la version R14 de cinema4D. J’en ai profité pour faire une mise à jour.
Compatible R12/R13/R14 (studio)
nouveau :

  • – ajout d’un tag de sélection “inside” “outside” qui contient les polygones internes et externes des morceaux.
  • – les tag de textures qui ne disposent pas de sélection (qui ne s’appliquent à aucun polygones) sont supprimés.
  • – ré-écriture de la fonction d’ajout de particules qui est beaucoup plus rapide et basé en quelque sorte sur la densité des polygones.
  • – Xplode produit des morceaux légèrement plus chaotique mais beaucoup moins de pièces “buguées” (qui sortent de l’objet d’origine)

La nouvelle version est téléchargeable ici : (le numéro de série reste le même)

Cinema4D R14 Sculpting test

The Cinema4D R14 demo is out since a couple of weeks and i’ve decided to give it a quick look.
The tools are fun and easy to use. Nothing compare to Zbrush of course, but that’s not what  we expect. You can add some details really quickly and in a very interactive way.

Sculpting a dragon

Another Zbrush sculpting test, this time it’s a dragon. I just wanted to try something else but  human anatomy.
Rendered with cinema4D just for fun. It’s not finished but i’ve already learn’t what i wanted.

Anatomie study – The Head

Trying to sculpt a head with zbrush. Retolo and render with cinema4D after some tweak with bodypaint. Still a lot to learn : /

And a hair cut. Don’t worry, she didn’t paid for that.